Balancing storytelling and commerce
Editorial content and product pages pull in opposite directions: one invites you to linger, the other to act. Hierarchy and spacing did the work of letting both coexist without either feeling subordinate.
Components built for scale
A product card designed for one market has to hold up in another with longer text, different currency formats, and different imagery. Designing for that constraint from the start avoided rework later.
Prototypes over static comps
Interactions were validated in prototype form so stakeholders could experience transitions and flow, rather than inferring them from static screens.